Lighthouse Keepers
A magical storm rolls in. The light must stay lit. One night to figure out what's in the fog — and whether you trust each other enough to face it. The perfect first adventure.
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Open the box, play through a full story in 2–3 hours. One of you is the Dungeon Master, one plays the hero — the booklet guides both of you, beat by beat.
Printed, folded, shipped to your door.
One full evening, start to finish.
One-page rules. No prior experience.
Or send it back. We'll figure it out.
Same couch. Same scroll. "What do you want to watch?" — and by morning you can't remember a single thing you said to each other. So we made a box that fixes that: three adventures, printed on real paper, two characters already built, a booklet that walks the Dungeon Master through every line, every roll, every NPC voice.
The first page of each adventure is a one-page rules primer — about five minutes to read aloud, together. After that, the booklet does the heavy lifting. You don't memorize anything. You just play.
No screens. No phones. Just you two, a story, and the dice that decide what happens next.
Each adventure stands alone. Together, 8+ hours of nights you'll keep returning to.
A magical storm rolls in. The light must stay lit. One night to figure out what's in the fog — and whether you trust each other enough to face it. The perfect first adventure.
Two thieves. One locked vault inside a corrupt lord's masquerade ball. Plot the score together. Improvise when the plan falls apart. The favourite among returning buyers.
A celestial mystery in three movements. Foreign stars, a song that keeps starting and stopping, and a creature that might be a friend, or a memory. The most ambitious in the collection.
Every adventure in this box was written, illustrated, and edited by real humans in a small office in Utrecht. No AI prompts. No procedural copy. No "generated" anything.
One person who used to teach English, now writes NPC dialogue we argue about for weeks.
Paints every map by hand. Has strong opinions about lighthouse architecture.
Two of us. We play every adventure across our own dinner table before it ships. Four times. Minimum.
Every NPC has a name we fought over. Every handout was read aloud across this table. Every cypher and every twist passed through human hands before yours. That's the only way we know how to make a book worth sending to your house.
Printed. Folded. Boxed. Built for a real table.
Real paper. Real ink. Shipped to your real address from our small studio in Utrecht. That's the whole pitch.
Need dice? Add our matching 7-die polyhedral set at checkout for €12. Already have dice? Skip it.
Hand-drawn. Across the table.
One for every NPC.
Letters and cyphers to pass.
Pre-built characters.
A lot of "D&D for couples" online turns out to be a print-it-yourself PDF. Here's how a real box compares.
| What you get | The RPGBound Box | Print-at-home PDFs |
|---|---|---|
| Adventure Booklets | ✓ Professionally printed & bound | You print & staple your own |
| Maps | ✓ 9 large folded maps | Letter-sized pages you tape together |
| Dice | Add our matching 7-die set at checkout (€12) | Source your own from somewhere |
| Pre-built characters | ✓ 6 fully written | Often blank sheets to fill in |
| NPC tokens | ✓ 24 printed | Print & cut yourself |
| Setup time | ✓ About 5 minutes | 30–45 min printing & cutting |
| When can you play? | ✓ The night it arrives | Whenever you finish prepping |
The booklet does the heavy lifting. You just play.
Spread the maps. Pick characters. Roll out the handouts. Setup takes five minutes.
One reads the booklet aloud — you're the Dungeon Master tonight. The other plays the character. The booklet tells the DM what to say, when to call for a roll, what NPCs reply. Switch halfway if you want.
Every choice branches the story. Replay later for a different ending — about 60% of buyers do.
Real photos. Real names. Real couples who actually played.
my wife rolled her eyes when i suggested d&d for date night lol. by act 2 she was doing a voice for her character and threatening an NPC?? we've played all three now
Got burned by one of those facebook ads where the "box" was just a pdf I had to print. So sceptical clicking order on this one. Genuinely a real box though. Real maps. Real handouts. Night and day.
We've been playing dnd for years. Did not expect this to hit. The handouts especially — the way they're written, the paper, all of it. Really polished. We finished volume I in one sitting.
neither of us had ever played dnd. opened the box, read the first page of rules together, were playing within fifteen minutes. matt did SUCH a bad bandit voice. crying laughing
My husband and I have had this for two weeks. Ten years together, and I have never seen him this engaged on a weeknight. We're a Wednesday-and-Saturday household now apparently.
Expected a printed adventure. What arrived was something I'd put on a shelf. Artwork, paper stock, the handouts. Love letter to physical media basically
jk. mostly. but we talked more in the three hours we played stolen hearts than we had the whole month before. something about being in the story together breaks something open idk
Loved the story, loved the writing, loved the box itself. My only note: a few more battle maps for lighthouse keepers would have been welcome. Otherwise - flawless.
After being scammed by a "physical box" ad that turned out to be a PDF I was nervous to try this. So glad I did!! Actually arrived. Actually a box. Actually beautiful.
Ordered sunday, arrived wednesday, played thursday. Couldn't put it down. Already bought a 2nd one to gift my brother & his fiancée.
Got this for our six-year. Played Lighthouse Keepers that night and Stolen Hearts the next weekend. He keeps asking when we're playing the third one. So — soon, I guess.
my partner is the gamer. I am not. Expected to be confused and bored. Was neither! The booklet does the work for the dm and the choices actually feel real.
i'm in publishing so I have opinions. Whoever designed this knows what they're doing. The paper choice on the handouts especially. Bound for re-reading
Stop scrolling for something to watch.
Start something you'll actually remember tomorrow.